Garden story switch update9/19/2023 Considering you only start with 2, it is a struggle. Each swing of your weapon takes a whole stamina bar, each dodge roll takes one too, and the shield you get needs at least one stamina bar to be filled. The combat takes a while to get used to, as it does feel pretty clunky at the beginning, which is mostly due to the stamina system. You’ll also have a shield that you can block attacks with, though I honestly forgot about them until I met an enemy that launches projectiles. As well as getting a jar, with more becoming available as you visit the other towns, that you can fill with Dew that gives you back your health (or give you a little boost depending on the type you filled it up with). Thankfully, you get a weapon early on, a pick that acts as a sword, and will be able to buy other weapons as you progress. Not to mention that when defeated, you’ll still have a tiny bit of Rot left behind that can still hurt you or combine with another to make another Rot. Along with some requiring you to use a tool to take off their protective covering. There are different types of Rot, mainly dictated by the time of day and which town you’re at, and their attacks differ from one another and may even have more health compared to their basic Rot. When they catch you in their view, they’ll start going towards you to attack. While you’re traveling around or when you’re not doing requests, you’ll often come across the goopy enemies called Rot. While there are a lot of notice boards so you don’t have to walk all the way back to the one by your house or by shops, I often did forget where I had to go or do due to being side tracked with other things. I also did wish that you could see the requests somewhere other than just the notice boards, like maybe have a toggle on the map screen between story quests and town help requests. This is mainly due to the same tasks being repeated, which also will likely have you traveling all over town. Though, the help requests do get tiring after a while and it’s really just best to do them when you’re going to be there anyway, when you have to do them to continue, or you want to see what new items and upgrades will appear in the shop afterwards. In addition, some characters also have favors (or side quests) for you to do which can grant you a reward for your trouble. But don’t fret if you can’t complete one (either because you had no idea where to get that resource or because the Rot got you) as it doesn’t seem like you take a hit on incomplete requests other than how it affected the citizens. Which in turn gives you more items and upgrades available in shops. These requests takes the whole day (there is a day-night cycle but it won’t switch over to the next day unless you sleep), but completing them will level up that aspect of the town. The help requests fall under three different categories (you can only get one from each) ranging from defeating a certain amount of Rot, gathering a certain amount of a specific resource, and fixing something like bridges or fences. Every day you’ll wake up to a little weather forecast and 2-3 help requests up on the notice boards scattered around the towns. One of your main responsibilities is to help rebuild the four towns and connect them back together. You first start in Concord’s hometown Spring Hamlet, but you will visit the other seasonal themed towns (Summer Bar, Autumn Town, and Winter Glade) in due time. It seems that The Rot, goopy enemies that threaten to destroy The Grove, has become even more out of control and Plum needs another Guardian to help shoulder the responsibilities.Īnd from then on, your responsibilities are widened to defeating the Rot and help the towns rebuild. One day Plum, one of the Guardians of the Grove, decides to visit you and finally notices that you were locked in there this whole time (or well, finally took it upon himself to unlock you as it seems others mention watching you). Even if he wanted to, he couldn’t go out and explore The Grove. You play as a cute grape named Concord who has resided over at The Kindergarden ever since he was born, looking over a vine and waiting for a new Greenling to be born, mostly due to the exit being locked.
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